How many difficulty settings are there?
PowerPyx's 2026-10-29 PlayStation trophy roadmap reports four difficulty settings and says all trophies can be earned on the easiest difficulty. If your goal is the story or platinum, that report gives no trophy-based reason to choose a harder setting. This is attributed PlayStation trophy guidance, not a claim about every other platform's achievements or every assist combination. Sources checked 2026-10-29.
Wayfarer, Hellwalker and Sixty-Six Days: what is confirmed?
S-GAME's official 2026-08-17 PlayStation Blog deep dive recommends Wayfarer for enjoying the story and describes Hellwalker as featuring more advanced, adaptive enemy intelligence. It also names Sixty-Six Days as a demanding option without explaining its precise rules. These three confirmed names are not a complete four-setting comparison. The available source does not establish Sixty-Six Days rules, availability requirements or save behavior; the story's 66-day premise is not a substitute for mode documentation. Choose based on the supported descriptions rather than an assumed ruleset.
Accessory assists for parrying and dodging
Game Informer's launch review reports that equippable accessories can make parries and dodges easier. That offers another consideration if timing is your main obstacle: inspect accessory descriptions in your game rather than assuming difficulty is the only tool. The review does not establish an exact timing window or tie every accessory effect to a named difficulty. For more starting advice, see the beginner guide and weapon explanations. Check the in-game menus and descriptions for specific controls and rules.
Four names and the 66 Days penalty: a pre-release report
GamingBolt’s pre-release report by Ravi Sinha, published 2026-08-18 and checked 2026-10-29, lists Wayfarer, Pathbreaker, Hellwalker and 66 Days Mode. It describes Wayfarer as intuitive and cinematic, then Pathbreaker, with Hellwalker bosses adapting to tactics in real time and punishing mistakes. According to that report, 66 Days Mode uses Hellwalker-level challenge: deaths reduce Soul’s remaining days, and reaching zero ends the playthrough. This is dated media reporting, not our release-build menu or save testing. The report does not quantify the days lost per death. Unlock conditions, mid-run difficulty changes and save recovery remain unconfirmed. The developer’s 2026-10-28 Steam letter describes the story’s sixty-six-day countdown; that narrative premise alone does not establish these mode rules.
Patch 1.0302256 — official website November 3; Steam November 4, 2026
Patch 1.0302256 reduces the frequency of grab attacks by Hua, Deadly Betrothed only on Wayfarer and Pathbreaker. Other difficulty settings are unaffected by this change. It does not remove grabs or establish a universal damage reduction. The notes also adjust certain bosses, enemies and environmental mechanisms without listing every affected encounter.
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Sources
Sources for this page include game announcements, store listings and independent reporting. Publication names and dates help distinguish official information from reported observations.